[quote="Firebrand":3s36vjjc]AFAIK, there's no way for 3d floors to 'crush' things, that's why the player passes thru the 3d floor, it would be the same for any other actor.
I doubt it has anything with "crashing" player, it should collide with player, and usually it does, becuase player cannot jump thru a 3dfloor or drop down, 3dfloor may effectively serve as a solid ceiling and floor. But in this case either collision check works not well, or actor is being moved wrong way.